Do you remember how popular browser games were at the beginning of the 2000s?
There are still many text-based browser games but let’s go to the beginning of this journey. In 2002, there was a really popular text-based browser game which is known by almost everyone in these years. Almost all the world heard that name because of some extraordinary rage activities. I think most people know which game i am talking about. The name of the legend is OGAME. That year, text-based browser games started to get popular and some of the biggest gaming companies raised up during that trend.
After GameForge, InnoGames followed browser games trend but with a bit different strategy. They came up with Tribal Wars which had more visualized game arts. Different genres, different brands. Tribal Wars dominated medieval lovers, Omerta dominated mafia lovers, Ogame dominated space lovers… All games had different game designs but all of them were building their strategies over a very basic feeling. I’ll talk about this later (probably in a blog about game design rules).
Let’s take a look to latest browser games such as Forge Of Empires, Warlords Of Aternum. First, they all supported by mobile versions because it became so challenging now. Statistics show that mobile devices are getting more popular in gaming industry day by day. Second, they have really really great arts. They don’t use just arts, they also use very clever gamification mechanics. I’d like to talk about gamification mechanics but it seems this will become an article instead of blog post if i explain what gamification mechanics they are using. So i’ll explain gamification mechanics in my gamification blog series (I’ll add gamification blog series link here when i publish first of them).
In the end, browser games would not survive without these touches. But these touches made browser games more casual as expected. Let us know if these touches made browser games better…